Sneaking was really good. It was intuitive. I'm not sure if this was just me but the undetectable ability did not work for me. I was still detected with the ability active. It would be nice to have a little skill icon to let me know about the ability as I only learned about it from this game page.
How was whetzel detection (ex. range, accuracy of detection)?
I think the Whetzel's could use a little boost to their detection range, to make it a little harder. I really like the yellow, speedy Whetzels. However, it appears as if they don't detect the player.
Do you like your move speed?
I think the move speed is great. I think maybe (workload depending) it would be nice to have a short sprint that quickly runs out.
What do you think of the map size?
I like the map size. I think adding a bit more props and other variations to the rooms would really improve the map and make it more interesting to explore.
What skills would make it more fun? More challenging?
I think having some sort of flare gun or ability that could light up rooms you can't see in would be really good. If the Whetzel's damage the player I think that would make the game more difficult.
Much better this time! I liked the red view cone of the enemies. Much better.
Was it intuitive?
Yes, I think it was much better thanks to the bug fixes from last time and the viewing cones. Much better.
How was whetzel detection (ex. range, accuracy of detection)?
I found the detection really great this time around! I also think it would follow pretty closely. The only thing I would say is that they didn’t feel super threatening since they would follow you for a little and lose interest. Maybe you lose health if you’re right in the view cone, or it completely ends the game, or some kind of punishment.
Do you like your move speed?
I personally thought it was a good speed. I never noticed it while I was playing, which I think was a good thing.
What do you think of the map size?
Large but good enough for exploration. I think maybe some decorations in some rooms or something would make the rooms a little interesting and really up the rewarding feeling when you finally find the rocket piece.
What skills would make it more fun? More challenging?
I still vote to remove the gun, but if you guys want to keep it, I would suggest either limiting bullets and then hiding the gun so that a player can find it in some rooms and use it some time instead of all of the time. I think the same thing goes for the invisibility detection as well.
Did you like the music and volume level?
Still loving the music! Still loving the volume (actually, needs to be a tiny hair lower, but still pretty decent). Nice job and effort guys!
Sneaking was cool! It was incredibly intuitive, although I was a little confused by the undetectable ability, maybe add a better indicator to show enemies can't spot you?
How was whetzel detection (ex. range, accuracy of detection)?
Good, I liked it, but the undetectable ability didn't work for some reason if I was already detected?
Do you like your move speed?
It's good for a sneaking game.
What do you think of the map size?
Good size.
What skills would make it more fun? More challenging?
Greater detection range? Have it so the enemies can pick up speed to catch up to you easier? Maybe give them a gun?
It felt good. I wish there was a way to lose the people who spotted you without resorting to just shooting them. Why would I sneak when I have a gun.
Was it intuitive?
Yeah, the raycasting and shadows made it clear that I should be sneaking around and should be careful when approaching rooms and corners.
How was whetzel detection (ex. range, accuracy of detection)?
The coloring of the whetzel detection was good. I do suggest making it a more unique color or a darker red. It was hard for me to see with my light color-blindness.
Do you like your move speed?
I thought the speed was good. Not to fast. I wish there was an ability to sprint or dash a distance as I got stuck on enemies if I was trying to avoid them. (I tried not to just shoot them all.)
What do you think of the map size?
Same as Before I think the map size is fine.
What skills would make it more fun? More challenging?
Remove the gun or at least just make it stun. I don’t need to sneak when I have a gun and the enemies don’t. I would like to see more abilities that revolve around movement. I.e., the dash or the sprint. Enemies should also move more predictably and have very noticeable patterns. You nailed it with the fast-moving fabot in the mid-section of the map.
Did you like the music and volume level?
Music was perfect. Enjoyable and at a good volume.
I still did not feel like I as sneaking, I like that you hide the bad guys from a far away veiw. Does spaebar work?
Was it intuitive?
No I don't
How was whetzel detection (ex. range, accuracy of detection)?
range-small
accuracy of detection-low
Do you like your move speed?
It felt slow.
What do you think of the map size?
still kinda big.(if it changed at all)
What skills would make it more fun? More challenging?
I don't now if this is me but it feels like there is very little skill. I can shot though walls and spam spce bar and other thing like that burtforce my way to the end.
So I like how the cones and field of vision work now (only weird thing is that is seemed that sometimes the enemies cone had like a capsule between it where there was nothing there to cause that)
* There was also this odd bug I noticed. Sometimes when moving to or away from a wall the other side of the wall could be seen. It was like the wall was just disappearing. I noticed it because I would move towards or away from a wall and then suddenly I'd see an enemy. As I got closer to where I saw the enemy the wall would show back up.
* This might be intentional but is the projectile suppose to show up where the person clicks? I didn't ever see it flying out so I wasn't sure if it was suppose to be shooting it out or dropping in like an airstrike.
*It was very easy to kill the enemies since I could just spam the mouse click on them until they died. Maybe some cooldown function could be in order.
*For the invisibility power I wasn't sure if you were suppose to then be unseen by the enemy once they saw you. Like if they see you then you turn invisible if they're suppose to keep following you or not.
*It is very easy to runaway from enemies. I'm not sure if it's suppose to be if they see you you better finish them off because they will catch up and modify you (leaving you alone once they've done enough damage) or alternatively sneak away or if you are suppose to be able to outrun them and hope you aren't surrounded.
It was very intuitive trying to go undetected and having enough map to explore.
How was whetzel detection (ex. range, accuracy of detection)?
The detection was good, I found that in sneak mode, I could touch the whetzels and still be undetected. I think the range of touch there could be beneficial.
Do you like your move speed?
I think the move speed was good, but sprint would be nice.
What do you think of the map size?
The map size was good. I did not feel like it was too big. A mini map would be nice to have.
What skills would make it more fun? More challenging?
I think a freeze gun or grenade would be cool to have if there is an area of many whetzels. Some challenges I would find to bee cool is boss whetzels with a bigger radius where sneaking doesn't work, but you can stand still undetected, while also watching out for the other whetzels.
Did you like the music and volume level?
I think the music was great, but a volume slider would be nice to have.
The sneaking felt good. I was using my sight-line to peek around corners and it felt like I could be seen at any moment. I think it was very intuitive.
How was whetzel detection (ex. range, accuracy of detection)?
I think the accuracy of detection was good, I would maybe add a small area around the Whetzels so if the player gets close behind them, they will detect the player. I think the range of detection could be a little larger or maybe there is a special Whetzel that can see farther or a larger area. Also a little notification when you are detected would be nice (like a Metal Gear exclamation mark or something)
Do you like your move speed?
I think the move speed was good, it wasn't too slow or too fast. I would like to maybe have a sprint or something (with stamina so the player doesn't run everywhere).
What do you think of the map size?
I thought the map size was good, it gave me enough to explore but not so much that I got lost. Some of the tiles had some strange collisions where the player could get stuck or it seemed like I could move through the gap but couldn't. It happened mainly around the single pillar-like tiles.
What skills would make it more fun? More challenging?
I think a blink would be fun to have. A flare gun that lights up rooms could be a nice addition. Firecrackers or noise makers could allow the player to distract the Whetzels. I think the glue gun should slow the Whetzels down instead of destroying them. I'm sure you will add it but I don't think the glue gun should have infinite range/the ability to shoot through walls.
Did you like the music and volume level?
Loved the music and I thought the volume level was fine, though if you wanted you could add a volume slider to control the level.
The sneaking felt good. I enjoyed how it always felt urgent.
How was Whetzel detection (ex. range, the accuracy of detection)? I thought the detection was a good size, but maybe there could be some special ones with a much higher range.
Do you like your move speed?
I thought the movement speed was good, although I think it might be nice to have an option to run, but limited by stamina.
What do you think of the map size?
I thought the map size was fine, but I did notice there were some parts I could go to that were just empty and probably could have been cut.
What skills would make it more fun? More challenging? I think a skill that could be interesting would be a dash through walls. Another one I can think of would be some sort of RC car thing that I can drive that lets me, scout, out the area ahead and if noticed is still targeted and destroyed.
Did you like the music and volume level? I thought the music was good it gave a good feeling of stress.
- It worked well, The "enemies" did not see me unless I was in their cone of vision. Though It was hard to tell that they did see me beside the fact that they would chase me. Was it intuitive? - Yeah, I thought that the cones of vision tell you instantly what the concept of the game is. And barring the known bugs it is impressive to see the lighting effects. I would like to see the whetzel characters be hidden until your cone of vision sees them. How was whetzel detection (ex. range, the accuracy of detection)? - I think the cone is too small, you really have to want to be caught to get caught. Do you like your move speed? - Yes, I think the slower speed works well for the sneaking aspect of the game. What do you think of the map size? - I think that the size was good, big enough to feel like im moving around plenty, not big enough to wear it was daunting on where to go. What skills would make it more fun? More challenging?
Did you like the music and volume level? -great part of the game was the music. Had a cool vibe and added to the sneaky atmosphere.
Sneaking was difficult because there was no stable indicator of when the player was detected or not. Also, depending on where the player was, the enemy’s cone of vision would change and clip and bounce off the walls, making it harder to know where to evade in the first place.
Was it intuitive?
Yes, the game was very intuitive. The controls were intuitive, the map was large enough to explore but also not large enough to frustrate the player.
How was whetzel detection (ex. range, accuracy of detection)?
Whetzel detection was very good. Whenever I was near the enemy, the enemy would follow the player around for a set distance. During one gameplay, there were around five whetzels crowding my player!
Do you like your move speed?
Move speed was fine, but it could also be a little faster for when the player is able to see the enemy’s cone of vision more clearly. Alternatively, you can add some controls, such as shift for faster speed and non-shift for walking.
What do you think of the map size?
The controls were intuitive, the map was large enough to explore but also not large enough to frustrate the player.
What skills would make it more fun? More challenging?
I’d honestly not prefer the gun. If it is to be a stealth game, not having a gun would make the enemies more menacing and the overall game more challenging. Having a small basic predictable patrol of the enemies, or enemies with different patterns and speeds of patrol could also add a strategy element to the game.
Did you like the music and volume level?
I liked the music, I think it went well with the stealth theme. Volume was a little high, but maybe a basic volume meter would take care of that.
Couldn't really tell. Because of the the vision scope was similar for the player I couldn't really tell if I was in their vision scope or if it was just mine.
Do you like your move speed?
I liked it for the most part. I felt it was relatively ideal the speed at which you could traverse around each room. Depending on if you're suppose to sneak more or use more of your skills I think the enemies could be faster.
What do you think of the map size?
Very large. But it doesn't feel too much like a facility, in that, it feels like everything is just closed off by walls and is just a big brick.
What skills would make it more fun? More challenging
*Sneak Skills: camouflage into an object in the room, if you don't move when in an enemy line of sight you'll go undetected.
*Attack Skills: Mines, you can run away and drop a mine that if in contact with certain radius will emit an AoE stun.
*Challenging: Certain enemies with goggles or gear that can overcome one of your skills, like infrared goggles for stealth one of your stealth skills.
Others:
*I noticed that if you run into a wall and move on it and towards the direction you want to go you'll drag and go slow.
* I don't really know if you need the vision sight for the main character if you can still see the enemies on the screen without it.
* Is the character suppose to be big enough that he can't slide between some of the pillar objects found next to walls?
It was fine, but I am not at all sure what the point is, because the enemies do not seem to do any damage to the player character at all. Idk if this is a bug, or if you have yet to implement this yet?
Was it intuitive?
Yes, it was a very simple idea, get through the maze, avoid/kill your enemies, and find the treasure! The controls were easy and nice too!
How was whetzel detection (ex. range, accuracy of detection)?
It was kinda iffy on the detection bit- some enemies found me quite cleverly, but others I could be standing next to and they seemed entirely unaware of my presence.
I like the scope of light that represents the vision of the enemies/player, it's a very nice effect and adds to the dungeon diving feel- very nice ambience (the music too!)
Do you like your move speed?
It's mostly okay, but I do feel as if the up/down movement is faster than the left/right? Idk this might just be a visual effect because the floor shifts when the player moves up and down (this is a bug I assume, the tiles for the floor in the map shift along with the player movement, and open up deadfalls were there is no map rendered and you see the empty 3d space behind your 2d map).
What do you think of the map size?
I wasn't sure I got to the whole map, some parts I was unable to pass but it seemed to go further- overall though, for a maze, pretty good!
What skills would make it more fun? More challenging?
Health system and damage done by the enemies would be my first thing to add to make it more challenging.
Maybe add decoy collectibles? Like they are disguised to look like the endgame, but maybe they damage the player, or teleport them back to the start of the map to begin again?
Did you like the music and volume level?
I think the music is a little bit too loud, but this can vary from computer to computer- maybe just add a pause menu where ppl can adjust it as need.
The track choice and rhythm was good though, very enjoyable- totally felt like a retro sci-fi dungeon diving game XD
-The biggest bug was the floor moving where it really shouldn't, and there were too many enemies in terms if they actually did damage. With the sneak enabled this levels out, but something to think about.
Also the light marker for the enemies cut out the picture sometimes, just a little clipping issue
I could just move out of there way. When you see them across the map it does not realy feel like sneaking its just feels like move at the right time. I felt like the space bar thing is to powerfull or I cant tell If Ive been caught.
Do you like your move speed?
fast and slow at the same time ( It was just laggy )
What do you think of the map size?
Was very very large.
Did you like the music and volume level?
fine. Would like a slider to control the volue.
Other
My cpu was pined the whole time I tested the game. 20 cores at max.
I was unable to concretely tell when I was detected by the enemies. So the sneaking just felt like trying to avoid them completely.
Do you like your move speed?
a little too fast
What do you think of the map size?
Map size too large felt directionless and lost. Maybe reduce the size, add defining features, or make it more linear in layout.
What skills would make it more fun? More challenging?
Ability to disable enemies within a certain radius temporarily.
Produce distraction to distract enemies.
Did you like the music and volume level?
thought it was fitting and level was okay. Maybe add some dynamics if possible so that high intensity music is playing while you're detecting and low intensity music when undetected and trying to stealth.
Other
Probably on a to-do list already, but adding informative UI to show ability statuses and detection status.
Remove moving floor parallax issue. It made the game disorientating.
Increase light in areas that or not visible, it felt like I was completely blind and increased the feeling 'lost-ness' on the map. Maybe a mini-map or highlight areas previously visited.
or maybe make some harder enemies detectable in dark areas and others not
← Return to game
Comments
Log in with itch.io to leave a comment.
How was sneaking?
The sneaking feels pretty good, but I think we need more danger.
How was Whetzel detection (ex. range, the accuracy of detection)?
The detection is pretty good I think the Whetzels need more range.
Do you like your move speed?
I think my movement speed is fine, but I think the Whetzels need to move faster
What do you think of the map size?
I think the map size is fine but needs more enemies.
What skills would make it more fun? More challenging?
I still think a dash would feel really good. Faster enemies
Did you like the music and volume level?
Yes, I think the music was a good volume.
How was sneaking? Was it intuitive?
Sneaking was really good. It was intuitive. I'm not sure if this was just me but the undetectable ability did not work for me. I was still detected with the ability active. It would be nice to have a little skill icon to let me know about the ability as I only learned about it from this game page.
How was whetzel detection (ex. range, accuracy of detection)?
I think the Whetzel's could use a little boost to their detection range, to make it a little harder. I really like the yellow, speedy Whetzels. However, it appears as if they don't detect the player.
Do you like your move speed?
I think the move speed is great. I think maybe (workload depending) it would be nice to have a short sprint that quickly runs out.
What do you think of the map size?
I like the map size. I think adding a bit more props and other variations to the rooms would really improve the map and make it more interesting to explore.
What skills would make it more fun? More challenging?
I think having some sort of flare gun or ability that could light up rooms you can't see in would be really good. If the Whetzel's damage the player I think that would make the game more difficult.
Did you like the music and volume level?
I think the volume level is perfect.
How was sneaking?
Much better this time! I liked the red view cone of the enemies. Much better.
Was it intuitive?
Yes, I think it was much better thanks to the bug fixes from last time and the viewing cones. Much better.
How was whetzel detection (ex. range, accuracy of detection)?
I found the detection really great this time around! I also think it would follow pretty closely. The only thing I would say is that they didn’t feel super threatening since they would follow you for a little and lose interest. Maybe you lose health if you’re right in the view cone, or it completely ends the game, or some kind of punishment.
Do you like your move speed?
I personally thought it was a good speed. I never noticed it while I was playing, which I think was a good thing.
What do you think of the map size?
Large but good enough for exploration. I think maybe some decorations in some rooms or something would make the rooms a little interesting and really up the rewarding feeling when you finally find the rocket piece.
What skills would make it more fun? More challenging?
I still vote to remove the gun, but if you guys want to keep it, I would suggest either limiting bullets and then hiding the gun so that a player can find it in some rooms and use it some time instead of all of the time. I think the same thing goes for the invisibility detection as well.
Did you like the music and volume level?
Still loving the music! Still loving the volume (actually, needs to be a tiny hair lower, but still pretty decent). Nice job and effort guys!
How was sneaking? Was it intuitive?
Sneaking was cool! It was incredibly intuitive, although I was a little confused by the undetectable ability, maybe add a better indicator to show enemies can't spot you?
How was whetzel detection (ex. range, accuracy of detection)?
Good, I liked it, but the undetectable ability didn't work for some reason if I was already detected?
Do you like your move speed?
It's good for a sneaking game.
What do you think of the map size?
Good size.
What skills would make it more fun? More challenging?
Greater detection range? Have it so the enemies can pick up speed to catch up to you easier? Maybe give them a gun?
Did you like the music and volume level?
Yeah great spot.
How was sneaking?
The sneaking is good, but when I have a gun, I don't think the sneaking is necessary.
Was it intuitive?
Yes, everything was clear to understand.
How was whetzel detection (ex. range, accuracy of detection)?
The detection was great.
Do you like your move speed?
The move speed was good.
What do you think of the map size?
It is a little bit too big.
What skills would make it more fun? More challenging?
A freeze gun would be a nice touch and more of the reason to keep the sneaking.
Did you like the music and volume level?
The music is great and the volume is good.
How was sneaking?
Because the character has a gun and enemies can’t harm him at all, I don’t feel like sneaking that much.
Was it intuitive?
Yes
How was whetzel detection (ex. range, accuracy of detection)?
It is great.
Do you like your move speed?
Move speed is reasonable
What do you think of the map size?
It is a little bit big
What skills would make it more fun? More challenging?
Make enemies attack the player or death enemies can become alive again if the player get attacked by other enemies.
Did you like the music and volume level?
The music is great. The volume level is reasonable.
How was sneaking?
It felt good. I wish there was a way to lose the people who spotted you without resorting to just shooting them. Why would I sneak when I have a gun.
Was it intuitive?
Yeah, the raycasting and shadows made it clear that I should be sneaking around and should be careful when approaching rooms and corners.
How was whetzel detection (ex. range, accuracy of detection)?
The coloring of the whetzel detection was good. I do suggest making it a more unique color or a darker red. It was hard for me to see with my light color-blindness.
Do you like your move speed?
I thought the speed was good. Not to fast. I wish there was an ability to sprint or dash a distance as I got stuck on enemies if I was trying to avoid them. (I tried not to just shoot them all.)
What do you think of the map size?
Same as Before I think the map size is fine.
What skills would make it more fun? More challenging?
Remove the gun or at least just make it stun. I don’t need to sneak when I have a gun and the enemies don’t. I would like to see more abilities that revolve around movement. I.e., the dash or the sprint. Enemies should also move more predictably and have very noticeable patterns. You nailed it with the fast-moving fabot in the mid-section of the map.
Did you like the music and volume level?
Music was perfect. Enjoyable and at a good volume.
03/03/21 Comment:
So I like how the cones and field of vision work now (only weird thing is that is seemed that sometimes the enemies cone had like a capsule between it where there was nothing there to cause that)
* There was also this odd bug I noticed. Sometimes when moving to or away from a wall the other side of the wall could be seen. It was like the wall was just disappearing. I noticed it because I would move towards or away from a wall and then suddenly I'd see an enemy. As I got closer to where I saw the enemy the wall would show back up.
* This might be intentional but is the projectile suppose to show up where the person clicks? I didn't ever see it flying out so I wasn't sure if it was suppose to be shooting it out or dropping in like an airstrike.
*It was very easy to kill the enemies since I could just spam the mouse click on them until they died. Maybe some cooldown function could be in order.
*For the invisibility power I wasn't sure if you were suppose to then be unseen by the enemy once they saw you. Like if they see you then you turn invisible if they're suppose to keep following you or not.
*It is very easy to runaway from enemies. I'm not sure if it's suppose to be if they see you you better finish them off because they will catch up and modify you (leaving you alone once they've done enough damage) or alternatively sneak away or if you are suppose to be able to outrun them and hope you aren't surrounded.
How was sneaking?
The sneaking was good.
Was it intuitive?
It was very intuitive trying to go undetected and having enough map to explore.
How was whetzel detection (ex. range, accuracy of detection)?
The detection was good, I found that in sneak mode, I could touch the whetzels and still be undetected. I think the range of touch there could be beneficial.
Do you like your move speed?
I think the move speed was good, but sprint would be nice.
What do you think of the map size?
The map size was good. I did not feel like it was too big. A mini map would be nice to have.
What skills would make it more fun? More challenging?
I think a freeze gun or grenade would be cool to have if there is an area of many whetzels. Some challenges I would find to bee cool is boss whetzels with a bigger radius where sneaking doesn't work, but you can stand still undetected, while also watching out for the other whetzels.
Did you like the music and volume level?
I think the music was great, but a volume slider would be nice to have.
- Alejandro Sandoval
How was sneaking?
Was it intuitive?
How was whetzel detection (ex. range, accuracy of detection)?
Do you like your move speed?
What do you think of the map size?
What skills would make it more fun? More challenging?
Did you like the music and volume level?
How was sneaking?
The sneaking felt good. I enjoyed how it always felt urgent.
How was Whetzel detection (ex. range, the accuracy of detection)?
I thought the detection was a good size, but maybe there could be some special ones with a much higher range.
Do you like your move speed?
I thought the movement speed was good, although I think it might be nice to have an option to run, but limited by stamina.
What do you think of the map size?
I thought the map size was fine, but I did notice there were some parts I could go to that were just empty and probably could have been cut.
What skills would make it more fun? More challenging?
I think a skill that could be interesting would be a dash through walls. Another one I can think of would be some sort of RC car thing that I can drive that lets me, scout, out the area ahead and if noticed is still targeted and destroyed.
Did you like the music and volume level?
I thought the music was good it gave a good feeling of stress.
-Jarek
How was sneaking?
- It worked well, The "enemies" did not see me unless I was in their cone of vision. Though It was hard to tell that they did see me beside the fact that they would chase me.
Was it intuitive?
- Yeah, I thought that the cones of vision tell you instantly what the concept of the game is. And barring the known bugs it is impressive to see the lighting effects.
I would like to see the whetzel characters be hidden until your cone of vision sees them.
How was whetzel detection (ex. range, the accuracy of detection)?
- I think the cone is too small, you really have to want to be caught to get caught.
Do you like your move speed?
- Yes, I think the slower speed works well for the sneaking aspect of the game.
What do you think of the map size?
- I think that the size was good, big enough to feel like im moving around plenty, not big enough to wear it was daunting on where to go.
What skills would make it more fun? More challenging?
Did you like the music and volume level?
-great part of the game was the music. Had a cool vibe and added to the sneaky atmosphere.
How was sneaking?
Sneaking could have been better because I could not tell the player was caught. Enemies don’t do any damage to the player.
Do you like move speed?
Maybe it was bit faster and could have been a little slower.
What do you think of map size?
I wish I had a way of tracking my position because I felt a bit lost. Add some features that will make it easier for me to track my position.
Playtest Questions:
How was sneaking?
Sneaking was difficult because there was no stable indicator of when the player was detected or not. Also, depending on where the player was, the enemy’s cone of vision would change and clip and bounce off the walls, making it harder to know where to evade in the first place.
Was it intuitive?
Yes, the game was very intuitive. The controls were intuitive, the map was large enough to explore but also not large enough to frustrate the player.
How was whetzel detection (ex. range, accuracy of detection)?
Whetzel detection was very good. Whenever I was near the enemy, the enemy would follow the player around for a set distance. During one gameplay, there were around five whetzels crowding my player!
Do you like your move speed? Move speed was fine, but it could also be a little faster for when the player is able to see the enemy’s cone of vision more clearly. Alternatively, you can add some controls, such as shift for faster speed and non-shift for walking.
What do you think of the map size? The controls were intuitive, the map was large enough to explore but also not large enough to frustrate the player.
What skills would make it more fun? More challenging? I’d honestly not prefer the gun. If it is to be a stealth game, not having a gun would make the enemies more menacing and the overall game more challenging. Having a small basic predictable patrol of the enemies, or enemies with different patterns and speeds of patrol could also add a strategy element to the game.
Did you like the music and volume level? I liked the music, I think it went well with the stealth theme. Volume was a little high, but maybe a basic volume meter would take care of that.
How was sneaking
Couldn't really tell. Because of the the vision scope was similar for the player I couldn't really tell if I was in their vision scope or if it was just mine.
Do you like your move speed?
I liked it for the most part. I felt it was relatively ideal the speed at which you could traverse around each room. Depending on if you're suppose to sneak more or use more of your skills I think the enemies could be faster.
What do you think of the map size?
Very large. But it doesn't feel too much like a facility, in that, it feels like everything is just closed off by walls and is just a big brick.
What skills would make it more fun? More challenging
*Sneak Skills: camouflage into an object in the room, if you don't move when in an enemy line of sight you'll go undetected.
*Attack Skills: Mines, you can run away and drop a mine that if in contact with certain radius will emit an AoE stun.
*Challenging: Certain enemies with goggles or gear that can overcome one of your skills, like infrared goggles for stealth one of your stealth skills.
Others:
*I noticed that if you run into a wall and move on it and towards the direction you want to go you'll drag and go slow.
* I don't really know if you need the vision sight for the main character if you can still see the enemies on the screen without it.
* Is the character suppose to be big enough that he can't slide between some of the pillar objects found next to walls?
How was sneaking?
It was fine, but I am not at all sure what the point is, because the enemies do not seem to do any damage to the player character at all. Idk if this is a bug, or if you have yet to implement this yet?
Was it intuitive?
Yes, it was a very simple idea, get through the maze, avoid/kill your enemies, and find the treasure! The controls were easy and nice too!
How was whetzel detection (ex. range, accuracy of detection)?
It was kinda iffy on the detection bit- some enemies found me quite cleverly, but others I could be standing next to and they seemed entirely unaware of my presence.
I like the scope of light that represents the vision of the enemies/player, it's a very nice effect and adds to the dungeon diving feel- very nice ambience (the music too!)
Do you like your move speed?
It's mostly okay, but I do feel as if the up/down movement is faster than the left/right? Idk this might just be a visual effect because the floor shifts when the player moves up and down (this is a bug I assume, the tiles for the floor in the map shift along with the player movement, and open up deadfalls were there is no map rendered and you see the empty 3d space behind your 2d map).
What do you think of the map size?
I wasn't sure I got to the whole map, some parts I was unable to pass but it seemed to go further- overall though, for a maze, pretty good!
What skills would make it more fun? More challenging?
Health system and damage done by the enemies would be my first thing to add to make it more challenging.
Maybe add decoy collectibles? Like they are disguised to look like the endgame, but maybe they damage the player, or teleport them back to the start of the map to begin again?
Did you like the music and volume level?
I think the music is a little bit too loud, but this can vary from computer to computer- maybe just add a pause menu where ppl can adjust it as need.
The track choice and rhythm was good though, very enjoyable- totally felt like a retro sci-fi dungeon diving game XD
-The biggest bug was the floor moving where it really shouldn't, and there were too many enemies in terms if they actually did damage. With the sneak enabled this levels out, but something to think about.
Also the light marker for the enemies cut out the picture sometimes, just a little clipping issue
Overall great start! <3
How was sneaking?
I could just move out of there way. When you see them across the map it does not realy feel like sneaking its just feels like move at the right time. I felt like the space bar thing is to powerfull or I cant tell If Ive been caught.
Do you like your move speed?
fast and slow at the same time ( It was just laggy )
What do you think of the map size?
Was very very large.
Did you like the music and volume level?
fine. Would like a slider to control the volue.
Other
My cpu was pined the whole time I tested the game. 20 cores at max.
How was sneaking? /Whetzel detection
I was unable to concretely tell when I was detected by the enemies. So the sneaking just felt like trying to avoid them completely.
Do you like your move speed?
a little too fast
What do you think of the map size?
Map size too large felt directionless and lost. Maybe reduce the size, add defining features, or make it more linear in layout.
What skills would make it more fun? More challenging?
Ability to disable enemies within a certain radius temporarily.
Produce distraction to distract enemies.
Did you like the music and volume level?
thought it was fitting and level was okay. Maybe add some dynamics if possible so that high intensity music is playing while you're detecting and low intensity music when undetected and trying to stealth.
Other